9 #ifndef OCTOMAP_OCTREE_BASE_SE_H
10 #define OCTOMAP_OCTREE_BASE_SE_H
91 #include "OcTreeBaseSE.hxx"
OctoMap: A probabilistic, flexible, and compact 3D mapping library for robotic systems.
NODE * getLUTNeighbor(const point3d &value, OcTreeLUT::NeighborDirection dir) const
const iterator end() const
NeighborDirection
(N)orth: positive X (S)outh: negative X (W)est : positive Y (E)ast: negative Y (T)op : positive Z (B)...
OcTreeBaseSE(double _resolution)
bool computeRayKeys(const point3d &origin, const point3d &end, KeyRay &ray) const
Traces a ray from origin to end (excluding), returning the coordinates of all nodes traversed by the ...
Implements a lookup table that allows to computer keys of neighbor cells directly, see: Samet 1989, "Implementing ray tracing with octrees and neighbor finding".
This class represents a three-dimensional vector.